I tried to choose default items with the best stats. If you want to change any of the items, look at the code for the multiple 380000xx’s and replace the xx with the byte for the item you want. Here is the nearly-complete list of items.Ġx23 = action button throws explosive grenadeĠx22 = action button throws huge grenade with actionĠx21 = action button throws flash grenade with actionĠx20 = action button throws poison gas grenadeĠx1F = action button throws smoke grenade (annoying)Ġx1E = GGL50 grenade launcher (actually sucks)Ġx1D = action button throws regular grenade Z – for user’s to replace (0x2A = GS upgrade) – – Action button will throw huge grenade – 0x22 + – Action button will throw flash grenade – 0x21ġ – CPG7 for backup machine gun (better penetration, faster reloads) – 0x04ī – Action button will throw poison gas grenade – 0x20Ī – Action button will throw smoke grenade – 0x1F Remember that you have to press C + the button listed Here’s the list of items as given in the code. Some grenade explosions are small, others are quite large, and one’s even a smoke grenade, but it sucks ‘cos it doesn’t impair the enemy vision. I think the grenades were supposed to be an option that was cut out of the game before release, because it seems their collision detection with the floor is poor, so you have to spam grenades sometimes to get them to work. There are also “items” that cause the Action button to throw grenades of various types. There’s a secret grenade launcher that you can’t normally get, the GGL50. Since the previous two codes make most items obsolete, why would we want 11 item shortcuts? The reason is because the game uses item shortcuts to switch guns during events! We can use this code to switch to any gun at any time, even during events, cut scenes, or boss fights. This allows us to load up to 11 items at any time. While holding C, pressing any other button will give you an item. (CAC80 rifle can’t penetrate the cockpit so you have to shoot him before he gets in) Unlimited Mission 1 Restaurant Cover Time *Enemies can still shoot your allies, use the next code to stop that*
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